
The lands
Taiga weather for your tabletop campaign
Endless pine and spruce, frozen lakes and long winters. Short summers bring swarms of insects and the risk of wildfire; spring brings the ice breakup.
Through the year




Averages from a year of Skyscribe's weather in typical the taiga. You can set how high, how far from the sea and how far from the equator it lies, and the weather follows.
How it sounds at the table
A few days from that year, as Skyscribe describes them to read to your players. No two days read the same.
Clouds gather and part overhead without much purpose, casting moving shadows that the eye keeps mistaking for riders. The warmth soaks into sore muscles, with scarcely a breath of wind worth a mention.
Clouds hang almost still over the taiga, and their shadows sit on the land like stains. Knuckles split and bleed in the savage cold, while mist lies unmoving in the low places at first light. Whole households share their beds with the dogs to save wood, and nobody has had a moment alone in weeks.
A light snow dusts the dark pines, the pinecones wear tiny caps, and the air is hard and frozen. Cheeks go pink early and stay that way, with snowflakes tumbling on a west breeze.
What to watch for
The hazards that come with the taiga. When the weather makes one likely, Skyscribe shows the risk and lets you roll to see whether it strikes.
- Ice breakup
- Hungry predators
- Falling trees
- Wildfire
- Biting insects and fever
Villages and cities
Put the party in a village or a city and the scene and the writing move into the streets, styled to suit the taiga.


Ducks paddle on the village pond, bright with the sky they float on. Fresh bread steams whenever the baker opens the door, with not even a feather stirring. Snow drifts against the stockade, and smoke rises from holes in the white.
Rare sights
Keep an eye on the scenery. Now and then something unusual turns up in the picture, and a few sights are rare enough that most players will never see them.