Weather for every world
Realistic daily weather for your tabletop game: a scene of the land, words to read to your players, and what it means for the party. Works with any system.
Free to use, with even more in a one-time upgrade.
Weather that acts like weather
Built on real climate data, so rainy spells linger, heat waves build and storms come over the hills. Mountain winters, desert summers and coastal autumns each feel like themselves.
Ready to read aloud
Every day comes with a fresh description for your players, written for the land, the season and the sky, in a warm, grim, whimsical or plain voice.
What it means at the table
Travel pace, visibility, a hard night in camp, and hazards like flash floods and avalanches, with a roll to see whether one strikes.
A day in the mountains, as Skyscribe tells it
The spruce and pine wear thick white caps, and now and then a bough sheds its load in a white burst. Flakes slant across on a light northwest breeze, clinging to wool, and everyone squints a little. Under the gray cloud the snow shows no shadows, and the party stumbles over bumps nobody saw.More from the mountains
Twelve lands, every season, with villages and cities in each
















































Plan the road, then tell it
Travel several days at once and the weather shifts as the party moves into new country. Every stay and journey goes into a colorful log you can look back on.
- Up to thirty days in one go. The land changes partway along the road, and the weather changes with it.
- Name every stop, from a farmland village to a pass high in the peaks.
- The road remembers. Storms, cold snaps, blizzards and hazards are marked on each leg of the journey.
- A story to look back on, in each land's own color, for you and your players.
Free to use, with even more in The Almanac
Campaigns, any climate, the week ahead, your own calendar, more effects and rules notes, in one purchase that's yours for good.